This study investigated students’ attitudes and motivations toward online learning. Students in the online course, Introduction to the Visual Arts, were asked to complete questionnaires administered during the first and last week of the online course. A group of questions on Attitude was asked on both surveys. Questions on Interest, Self-management, and Locus of Control…
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The use of educational games such as crossword puzzles, word search puzzles, modified television game shows, or commercial board and card games are attempts to make learning more fun and motivational regardless of the level of educational experience. This article explains how I have employed the melding of many of these games into one motivational…
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This paper argues that student motivation is nurtured more by intrinsic rather than extrinsic rewards. Rather than relying on grades alone to stimulate students, this paper explores how engendering a natural critical learning environment can give students a sense of ownership in their own learning and lead to their commitment to that learning. We examine…
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A case study on the teaching of writing, this paper discusses what motivates students in a freshman writing course to complete increasingly difficult writing assignments. The study provides a glimpse into how one class of freshman students developed positive expectations for writing a paper about a difficult poem by helping each other map strategies for…
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Motivation is a function of initiating and sustaining goal-directed action. In addition to individual variables, student motivation is influenced by situational variables that include course design, instructional approach, and to a great extent, faculty behavior. This article presents classic literature on motivation and offers a grounded set of instructional methods and strategies with which faculty…
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This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners’ daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct, self-motivation.
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